![]() ![]() ![]() ![]() The rest of this fight is easy, but just be careful to kill both at the same time or you'll get nuked. Your choice if you want to Fujin your mitigator or guard. Nothing much, I guarded on the first turn and lost Allanon cause crit RNG. Wow! You're finally talking about the battle after the 17-page essay! More of a safety net (heh heh)Īllanon ► Aurelia (make sure to SBB/BB before Silas), Eclise, any status nullifier Tridon ► Any unit should be fine if you don't have him. Silas ► Dolk, Gazia (PG/SC probably required), Kyluk, Mikael Laberd ► Felice, Layla, Leona (any tanky LS w/ BC on hit is fine) Being a water element helps too, although that's not that relevant anymore. Having an BB and SBB that both have potent HoTs, Selena also has an Angel Idol ES in case your team gets wiped at the last possible second. This boost will give you a much-needed survivability upgrade, and you also don't need a Kyluk to UBB anymore (although it's helpful if you plan on running him.) His SBB has a burst heal (although covered by Ark) and also gives an all-element buff, which helps damage a bit more. I'm not sure if his barrier is affected by elemental null, maybe /u/Xerte can verify.Īllanon is useful in the way that he gives you 15% elemental damage reduction (which is basically overall damage reduction) and also has a flat %HP boost. Although being an older 7*, his shield stacks with Ark's barrier, making a potent combination before your health gets damaged. Not only is he a water type, his shield is extremely potent against Avant. If not, a Dolk would be viable in this slot as well, but be sure to put elemental null on him. ![]() Silas gives you a great damage boost, plus an extremely potent ATK►DEF convert if he's SP'd that way. Lara is decent if her buffs don't clash with your party that much. Be sure your Ark friend is SP'd correctly. Ark is just simply better because of lesser buff clashes with Dolk/Silas, provides a light barrier, and also nullfies elemental damage. Knight of Holy Light Ark or Celestial Wings Lara are both great friend choices, with the former being the preferred. BC on hit is another requirement in this GGC if you want to survive. Innate 20% damage reduction (since you're basically guaranteed to be taking more than 5000 damage per turn) is a necessity. He makes your team way tankier than it looks like. Laberd lead is almost always recommended or required. ![]()
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